Video game party Denver

Way back in 1961, a talented team of programmers led by Steve "Slug" Russell developed the world's first video game: Spacewar. A lot has changed since then, though the fundamentals of what constitutes a good gaming are still the same now while they were in the 1960s. History of video games

Needless to say, because it ran on the DEC PDP-1 computer, a small number people got a chance to play Spacewar. For many people, myself included, their first introduction to the world of video games was Space Invaders, that has been introduced in 1978.

Space invaders was made and put together by Toshihiro Nishikado, when he was working for the Japanese company Taito Corporation. Although Space Invaders would be a simple game with simple graphics, it was a massive success. The reason behind this was 'game play', which is possibly the most powerful facet of any video game. Without it, a video game rarely is in successful. Even now (2012), the incredible video sophistication available to games developers is no alternative to good old-fashioned action.

An interesting point to note about Space Invaders is that Nishikado had originally planned to use tanks or airplanes as the attacking force, but the computers of the time were too slow to let the tanks turn and move smoothly, so the familiar aliens were used instead. Nishikado could have used humans instead of aliens, but he felt that this would have been morally wrong.

The 1980s

During the 1980s, arcade games became extremely popular in establishments such as pubs, bars, hotels, and so on. These games were not, on the whole, free to play and I can remember spending more cash playing the games than on beer! Companies such as Atari had been dominant in the games market since the late 1970s, and initially the 1980s were a boom period for companies active in the industry. During the course of the last decade though, the market became flooded, quite often with poor quality games, and by get rid of the decade the market had largely crashed.

There was, however, a new emergence to the picture - small hand held devices such as Nintendo's GameBoy started to become popular, and would go on to play a major role in the games industry today.

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